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EVENT 005
On November 11th at 1:47 PM an EMP hits New Amsterdam. Thanks to regulations and protections, this EMP is not strong enough to hurt any neural implants, as the implants themselves are secured to outlast EMPs of this nature. While the power outage is only brief, the effects are devastating. Numerous hover cars crash into the city below, trains are derailed and processes around the city skid to a halt. At 1:50 PM the power is back, thanks to the grid in the city that allows it to recover quickly.
However, this power outage served a different purpose. Before long, it's immediately apparent that the EMP allowed for someone to take advantage of security flaws in New Amsterdam's system. A virus courses through New Amsterdam's networks, causing various malfunctions. In addition, the large black pyramid outside of the city that maintains the ozone layer stops working altogether, shutting down and causing catastrophic problems for the people of New Amsterdam. There are fail safes even here, limiting the neural implants of New Amsterdam to a localized network, as well as all of the servers in the city. This fail safe prevents the rest of the world from being infected by the virus, but does little to help New Amsterdam in the meantime.
At 3:00 PM, a message flashes across the eyes of every single person in New Amsterdam:
I am DAWN.2080-11-11T21:41:10.750Z, an AI that marks a blemish on humanity's past. I have a message for those playing hero in New Amsterdam:
To find north, most look at a compass. For little birdies to find north, they just need to open their eyes.
This is a wake up call.
Open your eyes. Did you really think it would be so easy?
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In New Amsterdam, a lack of secure digital presence causes countless problems in the city proper. The trains can't function, and the city chooses to issue a city-wide warning, telling all drivers to abandon their cars in the meantime. It's too dangerous, and what regulations exist won't function reliably at this time. Of course, given the accidents earlier, few will even want to drive. Businesses aren't able to prevent people from walking inside their front doors. Looting will once again take hold of New Amsterdam's citizens. And online, any messages, any online record, may be erased – or worse, sent to someone who was never meant to have it altogether. What messages are sent during this time may not get to their intended recipient.
Just outside of the city, the black pyramid maintaining the atmosphere going down is a major problem. The world itself relies upon this atmospheric net. Without it, temperatures begin to climb all around the planet, and people begin to experience issues with the quality of air around them. Warnings issue throughout all of the megacities for people to stay inside and keep their windows shut during this time. Something needs to be done about the pyramid itself to bring it back online. Otherwise, what healing the Earth has done in the past couple of centuries may be undone rather quickly.
All of this is much more easily said than done. People are afraid – not just because the net went down, but because of the suggested AI presence. While there is no proof, the nature of this attack will be familiar to the natives of this world, as they grew up with the history of the Xelkoven War. Their fear may be founded in reality.
◉ The goal of this event is to allow some degree of a free-for-all in handling plot threads. There is no explicit outcome in mind – there never is for Meadowlark events! – but we believe that this event will allow people to further both their personal plots as well as delve deeper into the setting without a lot of the usual technological barriers in place.
◉ Every part of New Amsterdam is hit by this virus. The corporations, the UNA, the NAPD – everyone. That does not mean people will have access to limitless amounts of data, as those will still have firewalls in place that prevent things like this from getting out of hand. If your character has a plot in motion featuring one of these, consider this tentative blanket approval to move aggressively. That does not guarantee success, however!
◉ During the event, the mods will write up and randomly send information to a handful of players about significant figures in New Amsterdam. This will be completely randomized, though we will show some preference to newer players to help them get plot nuggets to integrate into the game itself.
◉ Misfires will happen. People will be offered access to one another's Cooltalk accounts, and may even see some of their sexy six pack pictures that they sent to someone they're flirting with via DMs. Obviously – misfires can happen among the characters, too, but not on the Morningstar network. In all of this chaos, that will remain secure.
◉ Servers containing large swaths of information will not be accessible during this event. This is at least partly to keep the scale of the event manageable for the moderators, but some of the randomly distributed information will contain bits of information like this.
◉ Border control will be obsolete. Any characters hoping to head outside of the city to explore what's out there can at this time.
◉ The NAPD and UNA will struggle to identify people via their neural implants. While not a sure way to avoid detection, even their units won't be able to rely on the information they get when examining someone.
◉ UNA soldiers' technology will still function – including whatever allows them to communicate without words. However, they won't be getting any orders from on high, as that will be obscured and limited during this time. They will not be able to check IDs. They'll be boss fights, but somewhat directionless ones.
◉ UNA soldiers will be acting to maintain the peace, in tandem with the NAPD. Even though there is no border control, they will man the wall around the city in shifts, as well as try to keep anyone out of local hot spots – namely any of the big three corporations, the UN embassy building and city hall. They will otherwise be on call for any large disruption, and will have orders to apprehend any hover cars that try to depart the city.
◉ No trains will be arriving in or leaving from New Amsterdam at this time.
◉ All public transportation will be offline.
◉ In order to maintain security for financial institutions around the world, no one will have access to their credits at this time. That includes the elite – they aren't untouched by this virus, and their status is typically secured by how much money they have in hand.
◉ Access to apartments will also be inconsistent. Even the rich may need to beg for help from a friend, seeking a couch to sleep on despite the fact that it should be far beneath them to ever have to ask.
◉ Fixing the pyramid will require heading outside to reach it, as it's about five miles from the walls of New Amsterdam and also quite high up. The interior of the pyramid is a largely complicated system of heavily advanced engineering designed around keeping it functioning against all odds. That it hasn't managed to do that is concerning in and of itself.
◉ Being outside during this event will be unpleasant. The temperature rockets up to 115 degrees, and the air quality is poor. There are mask depots around the city to help everyone with the poor air quality, but most everyone will be told to stay indoors and avoid the increased heat, sun exposure and poor air quality. If used during this event, Morningstar's neural implant obscuring masks will provide even better air quality control and shield people's eyes from the sun.
Unsurprisingly, the heroes that DAWN refers to are the Displaced themselves – though how they handle the event is ultimately up to them.
HELP: With so many people likely hurt by the various accidents around the city, a lot of people will need help getting out of their ruined vehicles. There will be a lot of dead around the city – but thanks to the medi-units and the unique nature of this event, most times of death will be known. Try to get someone free and to a medi-unit in time. There are hospitals all around the city ready for this purpose. Otherwise – looting and violence breaks out, almost in part because of the chaos. If anyone's concerned about petty crime, this is the time to act against it.
STRUGGLE: The shift in the atmosphere will immediately make things uncomfortable. It'll be hot – not just temperature wise, but because the radiation from the unobscured UV rays will be causing everyone to go from pale to sunburned (if they aren't there already). It's probably a good idea to loot a pair of sunglasses if you plan on going out.
PYRAMID-SCHEME: Given the poor condition of the Earth, letting the pyramid and the atmospheric grid stay offline for too long could be disastrous. Already, the Earth starts to suffer. Plants both inside and outside of New Amsterdam's walls begin to wither and wilt due to the sudden and intense heat. If there was ever a time to realize the Earth is in bad shape, this is it.
OTHER SCHEMES: We encourage you to think big with this event, as it's thoroughly designed around giving characters more leeway to react to the setting. However, depending on how these plans are carried out, there are likely to be consequences afterward.
MISFIRES: The ubiquitous misfire aspect of this plot! A staple in DWRP, we wanted to play with it in this event. Misfires will be more likely between the Displaced because they know one another. None of these misfires will include the Morningstar-run network (IE what characters use to communicate on meadowlark); it will only affect personal inboxes.
AI COMMUNICATION: Is that an AI? Given the circumstances, it may be worthwhile to try to find means to contact DAWN. It could be just a troll. But what if it's not?
We expect this event to run a maximum of five IC days, ending at 3:00 PM on November 16th.
We edited this end date and put our reasoning here on Plurk.
We ask that you keep all OOC plotting to this post. It makes it easier for us to link players up when they come up with an idea, and to keep in mind what things may impact the setting later on. Minute details are fine to figure out on Discord or Plurk – we just feel that it's easier to provide an all-inclusive plotting atmosphere when it happens here! Like with everything in Meadowlark, we don't believe in maintaining the status quo – so feel free to shake things up. This event was designed around flexibility, giving the characters more opportunities to go wild while also being presented with a specific challenge!
In light of that, we want to highlight a note from above: that while we are providing leeway for characters to pursue their individual plots, this leeway does not guarantee success. However, failure is not necessarily a finite outcome, and we're happy to work with any players to ensure that failure leads to satisfying character development!
There is one power level up available for this event, granted for a thread of at least 5 log/action comments containing your character utilizing their power in some way during the event itself. They will need to reach the 5 comments required by JULY 26 to be eligible. Submission will be handled on the wrap up post.
While we outlined several directions this event can take, this event is open-ended and completely dependent on character action. We don't have a set solution in mind. If you don't have any ideas that fit the framework above, please feel free to run with it! And, as always, please ask us any questions below about the event below so we can help you with any ideas you have in mind!
no subject
Can you expand on that a little? Just what are they going to shoot the large creature with?
Bringing back some of the pygmy marmosets would include trying to find a way to sedate them (and possibly get bit in the process). Would there be an attempt to knock some out, or put them in a back? Samples of whatever you'd like are fine!
Yes, if they find their senses, they should be able to cure each other like in the October event, just don't turn it into an unintended slapping match.
no subject
A. clarke has a gun, as does prompto, from all the way back on the UNA event and some of them secretly kept the guns they used/found. granted there are a lot of critters in the way and everything, so either one of them could make the shot. jyn will make her 10x10 water shield for cover so that they can shoot around it.
if it'll take more than just a couple of guns to take the large creature with, then: prompto could come into contact with it just enough to use his power on it (to make it clumsy and unfocused), giving them an opening for it. additionally, when it has calmed down or is — down, in general, clarke can also touch the creature, making use of her powers, and absorbing its life (to either put it to sleep, cause it pain if necessary, or to get its memories)... alison's game for any of these happening.
prompto also has a knife, just in case?
B. they'll do what they can to knock out the pygmy marmosets and use one of their bags for them... just out of curiosity, would any of the younger marmosets be of a friendlier nature? say, just hop into a pocket, or something, off to an adventure—! or are they all of the same idea: WE HATE THIS, SCREECH!! ?
C. i'm curious about the six-eyed salamander. would they encounter it again, or has it gone off for good?
no subject
A. The guns that were collected from any prior event will not have the power to take down the ape-monster. Think of this like trying to shoot a moose with a handgun, it'll have an effect, but the gun isn't equipt for hunting or taking down large targets. The ape-monster will undoubtedly get hit, but nothing will be fatal enough to buy them more than a few seconds of time, though it will slow down the more it's hit! Prompto's power will work more effectively, but he'll have to keep it up. Every 15 seconds or so, the ape-monster seems to "snap" out of it, meaning that Prompto has continuously use his power if he wants it to keep it disoriented. They'll have to wear it down before Clarke can get ahold of it, so it'll take the whole team's effort. When she does use her power on it, it will come with a sudden burst of hot pain. The longer Clarke holds on, the worse the pain will become. The blue glow in her chest will become yellow tinted around the outside, and her eyes will glow gold. Then, she will begin to change. The skin on her fingers and hand holding the ape-monster will begin to get scaly and change color to red. Her fingernails will get longer, turning black like she has claws. As soon as she removes her hands, there's relief that sweeps over her. The effects will begin to fade after that, her chest returning back to a blue color. While the ape-monster isn't dead, it'll be out enough for them to do whatever they want with it, though it may be too heavy to drag back.
B. The marmosets will either be mean or fearful! As they're wild animals, none are all that friendly. But they should be able to knock some out. Please let us know how many they plan to return to New Amsterdam with them! .
C. The six-eyed salamander will be long gone, but it's not the only critter that's been changed in that way. They'll see a few frogs and snakes that look like they're the same species, but have oddities like too many pupils, or too many eyes, all of them tinged with gold.
As a note, this adventure won't be factored into our aftermath post due to the unique nature of it - but keep an eye on our calendar for an update! And feel free to keep responding here as you handle the last beats!