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MEADOWLARK MODS ([personal profile] larkers) wrote in [community profile] meadowlarkooc2018-08-13 09:43 pm
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EVENT 001




> EVENT #001

As the night hours begin to ebb and dawn comes on June 27, the whole city begins to experience increasingly strong ground shakes. The earthquake sirens are activated, alerting everyone to head to the designated safe spaces. The occupants of the Morningstar safehouse will be woken, but assured that the whole bunker has been built and reinforced to withstand any quakes.

However, it soon becomes apparent that this is not a quake. As the sun rises, a colossal creature is illuminated, approaching the city from the east. This sighting – and threat – is completely unprecedented, but the fear suddenly gripping the city doesn't boil over into panic until the creature breaks through the city's outer wall and begins to tear a path of destruction through New Amsterdam.


> THE CREATURE(S)

As the UNA and NAPD finally get themselves together to attempt an attack on the creature, it reacts not only in attempting to crush them, but in what appears to be a biological defense: smaller creatures emerge from its body, dropping down onto the city below, attacking any people they come across.

The larger creature stands at roughly 400m high. It appears reptilian, with a tough, scaled hide. It has four legs, one head, and a long tail. Its coloring is dark, but its scales are iridescent, and shine in a rainbow of colors in the light. Its eyes, mouth, and many vein-like cracks along its body glow a bright gold.

◉ The smaller creatures are all roughly 2m in size, all have bright gold eyes, and come in three varieties:
Serpentine creatures with two clawed arms. They move using their strong tails to propel themselves forward at extraordinary speeds and use their claws to climb, hook onto objects or impale victims.
Dog-like creatures with huge, powerful jaws. Slower moving, they will often track down a victim and hide motionless nearby, lunging out at the perfect moment to attack.
Crab-like creatures with a large shelled back and a row of prehensile tentacles along the upper edge. Able to climb over most obstacles and squeeze themselves through small spaces, they lash out with their tentacles to ensnare and drag their victims to them. The tentacles also carry a venom which causes numbness and paralysis of the affected area for 10 minutes.
 
 

Though the occupants of the safehouse will be kept informed of what's going on above ground, the safehouse will continue to follow quake protocol and attempt to wait the incident out. This will become untenable when, 20 minutes after the creature breaches the wall, it crushes and knocks aside the warehouse above, leaving the safehouse partially exposed, insecure, and no longer structurally sound. At this point, Gaby will instruct everyone to follow her. They need to abandon ship and move to another location – another safehouse, about two miles away on foot.

Of course, whether characters choose to follow her is up to them. No longer contained to the safehouse, and with the city in chaos, their instincts may pull in a variety of directions.
PROTECT - while player characters may be of a different mind, the native occupants of the safehouse are only interested in following Gaby to safety. Even with her knowledge and expertise, getting two miles through the city in the chaos will not be easy. The party will need protection from creature attacks, help navigating the damaged streets and buildings, and assistance in not being apprehended by the authorities.

RESCUE - many citizens did not have the benefit of being hidden in a secure safehouse when the creature attacked. Player characters may find their altruistic natures being drawn on to protect those being attacked, help those already injured, or rescue those trapped in the rubble of destroyed buildings.

FIGHT - maybe your character would prefer to get straight to the source and hunt down as many of the creatures as they can. The larger creature is simply too big for characters to take on head-to-head, but they may have another strategy in mind. Or they can focus on the smaller creatures roaming the streets. They may have to utilize their new powers, find an improvised weapon, or maybe attempt to steal one from one of the NAPD units, fallen or still breathing.

FLEE - to some, the attack may offer the perfect opportunity to try and simply get away. Even running, they will find they have to deal with the same obstacles – survive attacks, navigate the destruction of the city, evade authorities, and begin to run into the walls of having no identity, money or idea of where to go in a strange world.
> NOTES

The attack on the city will last roughly 24 hours in IC time, from early June 27 to June 28. In OOC time, it will run from August 18 to August 24. An OOC EVENT WRAP UP post will be made on August 25 to cover the aftermath.

Characters will continue to have access to the network throughout the event, no matter where they are in the city.

As this is our first event and many characters haven't even discovered their powers yet, there are no power level ups available with this event.

We want to be clear that the above is a basic structure. If you want to go outside of the box, have any ideas on how your character could take on the big monster, or want to take the opportunity to investigate the city and grill some citizens for info, please feel totally welcome to discuss them with us in the questions thread below!
 
> NAVIGATION
retravel: (Default)

[personal profile] retravel 2018-08-14 08:32 am (UTC)(link)
hello mods! this plot is cool as hell.

— re: improvising weapons, would there be wire/cable of any kind at the og safehouse?

— re: stealing cars, I know you mentioned 'technical know-how' when Jem asked. do you mean it's def possible for the New Kid Nerd Quad to hack the locking mechanisms or very unlikely, given how advanced the system is? Fitz has tinkered with neural tech/cybernetics before, but none this advanced!

— re: monster physiology, what do the monsters bleed... and can Fitz scoop up a chunk of dead monster flesh to bring back to the safehouse for analysis?
retravel: in my entire life (i have done nothing wrong ever)

[personal profile] retravel 2018-08-14 05:23 pm (UTC)(link)
let him be gross, gaby!!

This is all fab! Thank you.